Testing
Testing is a crucial part of any software development process. Dojo provides a testing framework that allows you to write tests for your smart contracts. Since Dojo uses a custom compiler, you need to use sozo
to test your contracts.
From your project directory, simply:
sozo test
This will search for all tests within your project and run them.
Writing Unit Tests
It is best practise to include unit tests in the same file as the Model/System you are writing.
Lets show a model
test example from the dojo-starter:
models.cairo
...//rest of code
#[cfg(test)]
mod tests {
use super::{Position, Vec2, Vec2Trait};
#[test]
#[available_gas(100000)]
fn test_vec_is_zero() {
assert(Vec2Trait::is_zero(Vec2 { x: 0, y: 0 }), 'not zero');
}
#[test]
#[available_gas(100000)]
fn test_vec_is_equal() {
let position = Vec2 { x: 420, y: 0 };
assert(position.is_equal(Vec2 { x: 420, y: 0 }), 'not equal');
}
}
In this test we are testing the is_zero
and is_equal
functions of the Position
model. It is good practise to test all functions of your models.
Writing Integration Tests
Integration tests are e2e tests that test the entire system. You can write integration tests for your world by creating a tests
directory in your project root. Then create a file for each integration test you want to write.
This is the example from the dojo-starter:
move.cairo
#[cfg(test)]
mod tests {
use dojo::world::{IWorldDispatcherTrait, IWorldDispatcher};
use dojo::test_utils::{spawn_test_world, deploy_contract};
use dojo_examples::models::{position, moves};
use dojo_examples::models::{Position, Moves, Direction};
use super::{actions, IActionsDispatcher, IActionsDispatcherTrait};
// helper setup function
// reusable function for tests
fn setup_world() -> IActionsDispatcher {
// components
let mut models = array![position::TEST_CLASS_HASH, moves::TEST_CLASS_HASH];
// deploy world with models
let world = spawn_test_world(models);
// deploy systems contract
let contract_address = world
.deploy_contract('salt', actions::TEST_CLASS_HASH.try_into().unwrap());
let actions_system = IActionsDispatcher { contract_address };
actions_system
}
#[test]
#[available_gas(30000000)]
fn test_move() {
// caller
let caller = starknet::contract_address_const::<0x0>();
let actions_system = setup_world();
// System calls
actions_system.spawn();
actions_system.move(Direction::Right(()));
// check moves
let moves = get!(world, caller, (Moves));
assert(moves.remaining == 99, 'moves is wrong');
// get new_position
let new_position = get!(world, caller, Position);
// check new position x
assert(new_position.vec.x == 11, 'position x is wrong');
// check new position y
assert(new_position.vec.y == 10, 'position y is wrong');
}
}
Useful Dojo Test Functions
spawn_test_world(models)
- This function will create a test world with the models and systems you pass in. It will also deploy the world and register the models and systems.